In 2364, the wounds of World War III are healed… but they left some ugly scars.
In the Rome area (or what’s left of it), radiation still kills slowly and silently. 

It’s the place an extremely wealthy philanthropist and heir to the Watal Industries empire – chose to build an underground sanctuary city: Tosca, sheltered from those deadly radioactive waves that poison the region. 


But what he didn’t see coming is the locals’ resistance to his project: they don’t trust this man who comes from the “Colonies”, these artificial satellites where the rich and famous took refuge, far from the Earth and its agony, its filth, its brutality.
Conspiracy theories run wild about Tosca, civilian militias are formed to attack its construction site. In order to defend his utopia, he assembles a dream team.


We gave a lot of thought to the best way to connect theme and style in this project, and how to use the specific inherent narrative devices of Visual Novels to their fullest extent… and it quickly became self-evident that Sym.BIOS: Torn Asunder had to be a story about choices. This theme runs all through the story until its end, when every little choices can have potentially dramatic consequences on the game’s outcome.


A Visual Novel

Sym.BIOS: Torn Asunder is a classic 2D visual novel. The story is captivating, and goes hand in hand with over a hundred background illustrations and over thirty characters. There will be many choices, and all have consequences. In some cases these will simply be alternative dialogue lines, but in other cases these will have profound consequences on the story, or the relationship between characters. More details will be made available during the months leading up to release in Spring 2023.